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Let’s Game Now’s ₹30 crore bet on a franchise esports league

Anand Mahindra confirmed on 28 October 2026 that he has invested in Let’s Game Now, the company behind the Indian Super Gaming League. The round totals ₹30 crore and was co-led by Mahindra and Bestvantage Investments, with an undisclosed UAE-based family office also taking part.

SportAnalysisPeter LindqvistPublished: 4 November 20264 min readSources 19
Let’s Game Now’s ₹30 crore bet on a franchise esports league

The cheque and the backers

The round is ₹30 crore. Let’s Game Now has not shared its valuation, the equity sold, or how much each backer committed.

Mahindra confirmed the investment in a post on X on 28 October 2026. In the same post he compared ISGL’s ambitions with the Pro Kabaddi League, which he helped launch in 2014. That league turned a traditional sport into a mainstream, televised property. He wrote: "I’m delighted to invest in Let’s Game Now, the company behind the Indian Super Gaming League". He added that the aim was "to help create a whole generation of Indian gaming champions". Bestvantage Investments co-led the round, and an unnamed UAE-based family office also took part.

Let’s Game Now is Bengaluru-based. It was founded in 2018 by Santanu Basu. Basu is a former competitive FIFA player who represented India abroad and spent seven years with the US organisation Tempo Storm. Basu has organised or taken part in more than 500 college events. He launched the Asian Football Gaming Championship in 2013, which has sent more than 27 Indian players abroad. Co-founder Gautam Badalia was previously chief executive of Route Mobile, later acquired by Proximus.

ISGL launched earlier this year, before the funding was announced.

Eight teams, five games, city qualifiers

The league was announced with eight teams. Most of them are borrowed from Indian sport. They are Mumbai City FC, FC Goa, Chennaiyin FC, Kerala Blasters FC, Inter Kashi, Puneri Paltan, Bangalore Bhargavas and Andhra Agneyas. It spans five games: chess, EA Sports FC 26, Call of Duty: Mobile, FAU-G and Cricket 26. That mix puts global titles alongside cricket-themed and homegrown ones, a combination aimed at Indian audiences rather than the international competitive circuit.

The team count is not consistent across coverage: The Economic Times interview with Basu describes six teams, while the funding reports list eight. City qualifiers began in Mumbai in March 2026. The format is meant to work as a ladder, with local qualifiers feeding the main competition rather than the league relying on invited rosters.

Basu told The Economic Times that Saransh, who played for Mumbai City FC in ISGL’s first season, went on to represent India at the Esports World Cup in Paris. He said the league gives players "consistency and a real scope for long-term career development".

The commercial test

Let’s Game Now says it reaches 50 million individuals across 18 countries. It also claims a community of more than 1.4 million members, more than 2,000 events organised and over 30 clients.

Those figures describe reach, not revenue. Monetising Indian gaming audiences through advertising, sponsorships and merchandise remains hard, and gaming startups face high costs for user acquisition and server infrastructure. ISGL will also carry production, marketing and league operating costs that have to be covered by recurring income. The company has not announced a detailed timeline for the league’s next stage, nor disclosed the proposed franchise economics. Its existing business is events and broadcasting: online competitions, offline events and live broadcasts for brands across South Asia and Southeast Asia. That network could supply participants and audiences. Turning reach into sustained viewership and recurring revenue is the harder step.

The ₹30 crore buys time to build the property. It does not yet show that anyone will pay to watch it.

What Mahindra brings

Mahindra’s record is the strongest argument for the round. He helped launch the Pro Kabaddi League in 2014, and his involvement also connects ISGL to the Global Chess League, another structured competition he has backed.

He pre-empted one obvious criticism in the same X post. "I know gaming raises concerns about screen time & distraction. But responsible, competitive esports is a different ball game," he wrote.

He also argued the ecosystem creates roles beyond players: coaches, analysts, content creators, designers and producers. Those jobs depend on one condition. The league must sell sponsorship season after season. His involvement could also draw brands, sponsors and other investors toward a league that has not published a commercial calendar.

The open questions

Four things remain undisclosed: the valuation, the equity sold, each investor’s contribution and the franchise economics.

ISGL’s longer-term prospects rest on one task. It must turn a franchise property into a commercially sustainable competition with consistent participation and viewership. The next milestones are recurring sponsorship revenue and the financial stability of the eight franchise owners. ISGL still has to attract those owners and commercial partners while building an audience across games and seasons. Coverage also differs on whose money it is. The Economic Times describes investment from Mahindra’s family office, while other reports describe a personal investment co-led with Bestvantage.

For now the league has a backer with a track record in Indian sport, eight teams with existing fanbases and a ₹30 crore runway. It does not have a published business model.

Comments 0

Sources

19
  1. 01Let’s Game Now secures ₹30 crore to push franchise esports league planEN
  2. 02Let's Game Now Raises ₹30 Crore to Scale Esports LeagueEN
  3. 03From a Mumbai pavement to India’s esports league table: Santanu Basu's journeyEN
  4. 04Anand Mahindra Invests ₹30 Crore in Indian Super Gaming LeagueEN
  5. 05Let’s Game Now raises ₹30 Crore to build Indian Super Gaming LeagueEN
  6. 06From 300 to under 100: Europe’s Regional Leagues are losing their pro players - Sheep EsportsEN
  7. 07Congress Is Cutting Off Transportation Investments that Help Families Save MoneyEN
  8. 08The ETS Investment Engine: Scaling Europe’s Strategic E-fuel Market for Shipping & AviationEN
  9. 09Putting the show in showjumping: Inside the Premier Jumping League’s US$300m plan to transform equestrianEN
  10. 10On the pitch and on the grid, Ukraine is not waiting for the war to end and is asking the world to invest in itEN
  11. 11OpenAI deepens Abu Dhabi foothold as Sam Altman inks deals spanning energy, government and investmentEN
  12. 12Xiaomi follows Li Auto with planned Sunwoda EVB investment to deepen battery tiesEN
  13. 13Big Oil Cashes in on Trump Campaign Investment, Doubles Earnings Compared to Last YearEN
  14. 14Let’s Game Now Raises Rs. 30 Crore: Can It Build India's Next Big Sports League? - Analytics InsightEN
  15. 15Let’s Game Now Closes ₹30 Crore Investment Round Backed by Anand Mahindra - Indian Startup TimesEN
  16. 16Media rights squeeze, US investment and AI tech: The sports business trends from Sportel 2026EN
  17. 17LaLiga president Tebas demands Man City ‘justice’ over Premier League chargesEN
  18. 18Let’s Game Now Raises Rs 30 Crore Led by Anand Mahindra and Bestvantage Investments to Build ISGLEN
  19. 19Could new US investment curbs complicate China’s biotech licensing surge?EN

All figures and quotations in this text come from the sources listed below.

Content prepared by the editorial team with AI assistance.

Peter Lindqvist

Peter Lindqvist

Sport, cars and travel

Peter Lindqvist covers sport, cars and travel for FLASH24, working from race results, manufacturer data and timetables rather than press releases. He checks entry lists and homologation papers against official series documents, and recalculates lap times, range figures and fare totals before anything goes out. He talks to team mechanics, rental desk staff and rail operators, and marks the Le Mans week and the winter timetable change in his calendar months ahead. Privately he drives an electric car, does his own garage repairs and plans rail routes across Europe, which is where most of his story tips start. He does not publish a number he cannot trace to a primary source.

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