Guangdong digitizes its intangible heritage: from archive to game and livestream
China's most populous province stopped scanning monuments years ago and moved on to interactive experiences and games. Generative AI is now part of that work, and universities have turned it into a competition of its own.

Guangdong holds one of China's largest stocks of intangible heritage, and it is also a major hub of the digital industry. The combination shows results at scale. On 2 August 2025, at the Greater Bay Area Art Center in Canton, the province announced a list of model solutions for heritage protection. One of them was a livestreaming platform that pairs streaming with generative AI to promote Guangzhou flower porcelain, Cantonese opera and the dragon dance, among other traditions. A day earlier, on 1 August 2025, the mobile game《逆水寒》brought the Yingge dance of Puning into its world. The game reproduces the characteristic figures of the "Chinese war dance" in the characters' movement at a one-to-one scale.
Three stages
The province's digitization story has clear phases. The first was digitization and archiving: scanning, photography, transcription and video recording that preserve a resource which is itself intangible and exists only in the practice of living people. The reference point here became the industry standard published in 2023 by the Ministry of Culture and Tourism on collecting and describing digital resources in intangible heritage protection, the first such document in the field in China. Guangdong was ahead of that move. Back in 2021 the provincial authorities issued their own regulations and an operating manual for intangible heritage archives, requiring units across the region to keep digital records as well. The second stage is presentation and experience: instead of showing a recording, teams build interactive installations and games. The third, the current one, is intelligent processing and re-creation. Here a model does not just describe a resource; it helps produce new content from it.
A competition for makers
This third stage already has an institution of its own. In June 2026 the call for entries opened for the twentieth edition of the China Creative Challenges competition, which includes a dedicated track for local intangible heritage made with generative AI. The organizers are the competition committee and Sichuan Normal University. Entries were accepted until 27 July 2026, participation was free, and submissions went straight into the national round. The competition is one of China's largest events in digital art and design, listed in the ministry's report on student competitions, and it is the first in the country to offer free copyright protection and proof of authorship for the works submitted. Its partner, a brand working on intangible heritage research, says it has contacts with more than 1 300 makers and craftspeople and is working to carry traditional crafts into the language of contemporary content and products.
Guangdong is showing a model that is only now taking shape in Europe: intangible heritage defends itself not by being sealed in a display case but by being present in everyday formats, in a livestream, a game and a competition for young makers. Where the archive ends, work with the model begins.
Sources
2All figures and quotations in this text come from the sources listed below.
Content prepared by the editorial team with AI assistance.
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